Age of Empires II: Definitive Edition 'Fast Castle' strategy guide Hi there. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. It can beat almost all civilizations in style, Mangudai and rams! Dont be too harsh on me if I made a mistake. Keshiks generate gold while fighting, what is good while engaging Hussars. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. BBCs can be used also to hit the mass of Mangudai from longer distance. With patch 4.8, Elite Mangudai now have a frame delay of 5. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Mangudai attack bonus against siege weapons reduced to +1. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. The city was burned to the ground and the inhabitants murdered.Following Genghis Khans death in 1227, his son Ogedei completed the conquest of northern China and advanced into Europe. Does parthian tactics affect mangudai? Explained by Sharing Culture The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. One of the main weakness of the Mongols is their mediocre defense. Here we can also find a use for Persian Trashbows, who, costing only wood, can help a lot hurting units (3 damage each shot). With update 35584, destroyed House foundations no longer provide population space with Nomads researched. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Mangudai should go together and be intensively microed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We also find stronger Arbalesters in the form of Unique units. Mangudai + Siege Rams + Siege Onagers. Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. Rattans will fare much better, with their amazing pierce armor and 11 attack. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. You are free to do the same. 9 Tricks You Probably Didn't Know They Exist in Age of Empires 2 Again numbers and an insane micro will be needed to take a fight like this effectively. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. Mangudai train time increased to 26 seconds. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Welcome to the AoE2 Strategy Center. Mongols (Age of Empires II)/Tree In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. I'll take it as a compliment. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Age of Empires 2 is a real-time based strategy game. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. Mangudai (non-Elite) frame delay reduced to 5. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Watch out for enemy Onagers, who can shred a whole Skirm army. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. and our In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Try to fight with a Mongol army? and our Except Goth and Mayans, when you've to go a bit out of style and start champions, perhaps. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. The Mongols then turned west, capturing the great trading city Bukhara on the Silk Road in 1220. Lets take a look on them. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. In particular, their foot soldiers lack key upgrades across the board, with Elite Skirmishers lacking Ring Archer Armor, and they lack the Halberdier upgrade. LANGUAGE: Mongolian TECH TREE EXCLUSIONS They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. By Imperial Age, fully upgraded Mangudai and Cavalry Archers have a large enough range that they can be set as "Stand Ground", so they are easier to control and do not run into enemy fire. They can attack buildings and can be used as a bait for Mangudai to come closer. Mangudai train time increased to 26 seconds. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. The Mongols have a campaign devoted to their civilization: Genghis Khan. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. They focus on cavalry archers. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). Please do not think I hate Mongols. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. That's the main idea. Mongols are at their strongest moment in the Castle Age. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. What it essentially means is foreigners. Verteidigung in age of empires ii: Source: dfgames.net. Both can take a million hits from Mongols while hitting them hard. Thanks for commenting, being a Mongol fan! The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. Each civilization in AoE2 has its unique unit with their own strengths and counters. This last advantage also applies for their faster-attacking Cavalry Archers. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Because today we are going to be looking at those exclusive and fascinating tricks along with real-time examples. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. It holds over 1000 years of war and economy from Dark Age to Imperial Age. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. http://en.wikipedia.org/wiki/Battle_of_Mohi. He took Beijing in 1215 after a campaign that may have cost 30 million Chinese lives. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Of all the maps available in Age of Empires 2, Arabia is the most popular. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Of course they have a couple of issues: HCs are equal in range with Mangudai (except Shatagni Indian HC), and their durability is not high. Everyone keeps saying how great the Mongol economic bonus is. Manage all your favorite fandoms in one place! Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. 10 villager builds house and lures boar. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. Leitis are far weaker to Mangudai (1 pierce armor). Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Mangudai Rate of Fire increased (made slower) to 2.1. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. Hunters work 50% faster You should still beware of enemy onagers. What is so great about it? "Good thing I brought my motorized siege units.". The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. Thank you so much for your kind words! When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. AOE2:DE 20+2 Castle Drop | Mongols unbeatable strategy on Arena They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Will we finally learn how to defeat the Mongols in the Imperial Age? To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Hunting bonus - This is the best, specific bonus in the game. Find out more about this popular map, its meta, and what to expect going in. Yeah they're a pretty expensive civ. What is it like to play Mongols in AOE2? - Quora "Fuck you, I'm faster so I'll run away and shoot more arrows! Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. , Lyrics, Song Meanings, Videos, Full Albums & Bios They do everything. A harsh life of hunting and pastoralism breeds a hardier people. This article is about the civilization in. When the mangudai is uppgraded to elite status they have 0 missile delay. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. I wont consider mirror matches. At some point, theyll need to start mining stone. As the Mongol siege line rely on movement speed but not on range, increased attack or more resistance, other prominent siege civilizations such as Celts, Koreans, Ethiopians, and Teutons can counter their siege workshop units if they make use of Onagers, Rams and Bombard Cannons (the last for those who have them). Still other feudal strats is perfectly fine aswell like m@a and or archers. Regular Cav Archers are way too expensive. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Outside these areas of expertise, the Mongols fare rather poorly. Mongols (Age of Empires II) | Age of Empires Series Wiki | Fandom With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Then additional in depth advice will be given. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Read the post and I remembered this joke: So a Mangudai walks into a bar and goes up to the counter. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. Heres a Table with the particular units I have considered. The better the Mangudai micro, the heavier the losses will be. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur They need a meatshield (mainly Hussars, Cavalry or Halberdiers). Super Fast Castle Drop into Mangudai | Aoe2 Arena Build Order With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. Were The Mongols Barbaric? - 451 Words | Internet Public Library the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. Siege - You generally want to get some Siege Rams because they're very strong. TL;DR: These are the units that could be used in late game against Mongols. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. Anyway, theres room for a surprising Battle Elephant rush with Malay in mid-Castle Age, when Mongols are the weakest. Age of Empires 4 Mongols Strategies and Tips - GameRevolution Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. So You Want To Play Mongols - YouTube The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Hussars and Mangudai are very reliable eco raiders and with little micro can harass vill working sites. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. But of course, that shouldnt be the case. In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! Age of Empires II Civilizations | Altar of Gaming As the Mongols were considered a "nomadic" civilization, they have access to the regional Steppe Lancer unit. They are also great at raiding villagers. 4v4 Black Forest | Mongols Action on the Flank! - YouTube Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Light Cavalry have 30% more HP I do like Mangudai as a unit, but the FE buff which made their bonus only apply to rams was absolutely necessary imo. Mangudai are amazing but this bonus doesn't really affect the game. Mangudai can hit-and-run forever (even though the speed difference is not high) and by the time theyre chased, Cavaliers/Paladins will have suffered a lot of damage, or even be dead. Mongols Overview AoE2 - YouTube By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thank you in advance. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Trebuchets can be used in the same way, although less effective against units. I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. With patch 4.8, Elite Mangudai now have a frame delay of 5. Their economy is not great after the Feudal Age. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. This page was last edited on 11 August 2014, at 02:21. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Well, I know its been a long post. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. This page was last edited on 9 July 2014, at 16:48. 1- Tree Hop. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush.
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